ACE3/addons/missileguidance/functions/fnc_guidance_LGB.sqf

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#define DEBUG_MODE_FULL
#include "script_component.hpp"
FUNC(guidance_LGB_LOAL_PFH) = {
//TRACE_1("enter", _this);
_args = _this select 0;
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
_lgb = _args select 6;
_curVelocity = velocity _lgb;
if(!alive _lgb) exitWith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
_targets = [_lgb, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call uo_laser_fnc_findLaserDesignator;
//TRACE_2("Targets", _target, _targets);
if((_targets select 0)) then {
_target = _targets select 1;
// player sideChat "FUCK!";
// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _lgb),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
_yVec = vectorDir _lgb;
_zVec = vectorUp _lgb;
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
_lgbPos = getPosASL _lgb;
// player sideChat "G!";
_targetPos = getPosASL _target;
if((count _targetPos) > 0) then {
// player sideChat format["f: %1", _targetPos];
_addHeight = [0,0,(_lgbPos distance _targetPos)*0.06];
// drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
_targetPos = _targetPos vectorAdd _addHeight;
_def = 0.0025;
_targetVectorSeeker = [_lgb, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
// _targetVectorSeeker = _lgb worldToModel (ASLtoATL _targetPos);
// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
_yaw = 0.0;
if((_targetVectorSeeker select 0) < 0) then {
_yaw = -_def;
} else {
if((_targetVectorSeeker select 0) > 0) then {
_yaw = _def;
};
};
_pitch = 0.0;
if((_targetVectorSeeker select 2) < 0) then {
_pitch = -_def;
} else {
if((_targetVectorSeeker select 2) > 0) then {
_pitch = _def;
};
};
#ifdef DEBUG_MODE_FULL
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _lgbPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
drawLine3D [ASLtoATL _lgbPos, ASLtoATL _targetPos, [1,0,0,1]];
_distance = ([getPos startPos, _lgbPos] call BIS_fnc_distance2D);
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _lgbPos select 2]];
_marker setMarkerTypeLocal "mil_dot";
_marker setMarkerColorLocal "ColorRed";
MARKERCOUNT = MARKERCOUNT + 1;
#endif
if(accTime > 0) then {
_outVector = [_lgb, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
// _outVector = _lgb modelToWorldVisual [_yaw, 1, _pitch];
// _outVector = ATLtoASL _outVector;
_vectorTo = _lgbPos vectorFromTo _outVector;
// hintSilent format["v: %1", _vectorTo];
// _lgb setVectorDir _vectorTo;
_lgb setVectorDirAndUp [_vectorTo, vectorUp _lgb];
};
#ifdef DEBUG_MODE_FULL
hintSilent format["d: %1", _lgbPos vectorDistance _targetPos];
#endif
};
};
};
FUNC(guidance_LGB_LOAL) = {
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
[FUNC(guidance_LGB_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
};
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION];
switch (_fireMode select 0) do {
// Default to FIREMODE_DIRECT_LOAL
// FIREMODE_DIRECT_LOAL
default {
LOG("Initiating FIREMODE_DIRECT_LOAL");
_this call FUNC(guidance_LGB_LOAL);
};
};