2015-01-11 18:24:19 +00:00
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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FUNC(guidance_LGB_LOAL_PFH) = {
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2015-04-02 16:35:36 +00:00
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//TRACE_1("enter", _this);
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_args = _this select 0;
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//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_lgb = _args select 6;
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_curVelocity = velocity _lgb;
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if(!alive _lgb) exitWith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_targets = [_lgb, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call uo_laser_fnc_findLaserDesignator;
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//TRACE_2("Targets", _target, _targets);
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if((_targets select 0)) then {
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_target = _targets select 1;
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// player sideChat "FUCK!";
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// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _lgb),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
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_yVec = vectorDir _lgb;
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_zVec = vectorUp _lgb;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_lgbPos = getPosASL _lgb;
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// player sideChat "G!";
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_targetPos = getPosASL _target;
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if((count _targetPos) > 0) then {
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// player sideChat format["f: %1", _targetPos];
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_addHeight = [0,0,(_lgbPos distance _targetPos)*0.06];
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// drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
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_targetPos = _targetPos vectorAdd _addHeight;
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_def = 0.0025;
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_targetVectorSeeker = [_lgb, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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// _targetVectorSeeker = _lgb worldToModel (ASLtoATL _targetPos);
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// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
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_yaw = 0.0;
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_def;
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _def;
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};
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};
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_pitch = 0.0;
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_def;
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = _def;
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};
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};
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#ifdef DEBUG_MODE_FULL
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _lgbPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
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drawLine3D [ASLtoATL _lgbPos, ASLtoATL _targetPos, [1,0,0,1]];
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_distance = ([getPos startPos, _lgbPos] call BIS_fnc_distance2D);
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_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _lgbPos select 2]];
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_marker setMarkerTypeLocal "mil_dot";
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_marker setMarkerColorLocal "ColorRed";
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2015-01-11 18:24:19 +00:00
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2015-04-02 16:35:36 +00:00
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MARKERCOUNT = MARKERCOUNT + 1;
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#endif
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if(accTime > 0) then {
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_outVector = [_lgb, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
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2015-04-03 22:26:27 +00:00
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// _outVector = _lgb modelToWorldVisual [_yaw, 1, _pitch];
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2015-04-02 16:35:36 +00:00
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// _outVector = ATLtoASL _outVector;
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_vectorTo = _lgbPos vectorFromTo _outVector;
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// hintSilent format["v: %1", _vectorTo];
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// _lgb setVectorDir _vectorTo;
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_lgb setVectorDirAndUp [_vectorTo, vectorUp _lgb];
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};
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#ifdef DEBUG_MODE_FULL
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hintSilent format["d: %1", _lgbPos vectorDistance _targetPos];
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#endif
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};
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};
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2015-01-11 18:24:19 +00:00
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};
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FUNC(guidance_LGB_LOAL) = {
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2015-04-02 16:35:36 +00:00
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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[FUNC(guidance_LGB_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
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2015-01-11 18:24:19 +00:00
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};
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION];
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switch (_fireMode select 0) do {
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2015-04-02 16:35:36 +00:00
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// Default to FIREMODE_DIRECT_LOAL
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// FIREMODE_DIRECT_LOAL
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default {
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LOG("Initiating FIREMODE_DIRECT_LOAL");
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_this call FUNC(guidance_LGB_LOAL);
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};
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2015-01-11 18:24:19 +00:00
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};
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