2015-06-03 18:27:52 +00:00
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#include "script_component.hpp"
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2015-09-26 01:16:55 +00:00
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if (!hasInterface) exitWith {};
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2015-06-12 21:54:51 +00:00
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GVAR(ladder) = objNull;
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2015-06-12 22:01:48 +00:00
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GVAR(cancelTime) = 0;
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2015-06-12 21:54:51 +00:00
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GVAR(currentStep) = 3;
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GVAR(currentAngle) = 0;
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2016-05-24 13:13:11 +00:00
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/*["ace_interactMenuOpened", {
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2016-03-02 10:01:39 +00:00
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if ((CBA_missionTime > GVAR(cancelTime)) && !isNull GVAR(ladder)) then {
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2015-06-12 21:54:51 +00:00
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GVAR(ladder) call FUNC(cancelTLdeploy);
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};
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2016-05-22 15:29:05 +00:00
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}] call CBA_fnc_addEventHandler;*/
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2015-09-26 01:16:55 +00:00
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// Cancel adjustment if interact menu opens
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2016-05-24 13:13:11 +00:00
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["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
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2015-09-26 01:16:55 +00:00
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// Cancel adjusting on player change.
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2016-06-21 23:39:20 +00:00
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["unit", FUNC(handlePlayerChanged)] call CBA_fnc_addPlayerEventHandler;
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["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
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2015-09-26 01:16:55 +00:00
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// handle falling unconscious
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2016-06-03 18:57:21 +00:00
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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2015-06-12 21:54:51 +00:00
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2015-09-26 01:16:55 +00:00
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// @todo captivity?
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