ACE3/addons/medical_treatment/functions/fnc_treatmentFailure.sqf

51 lines
1.4 KiB
Plaintext
Raw Normal View History

Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
#include "script_component.hpp"
/*
* Author: KoffeinFlummi, Glowbal, mharis001
* Handles treatment process failure.
*
* Arguments:
* 0: Arguments <ARRAY>
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
* 3: Treatment <STRING>
* 4: Item User <OBJECT>
* 5: Used Item <STRING>
*
* Return Value:
* None
*
* Public: No
*/
params ["_args"];
_args params ["_medic", "_patient", "_bodyPart", "_classname", "_itemUser", "_usedItem"];
// Return used item to user (if used)
if (!isNull _itemUser) then {
[_itemUser, _usedItem] call EFUNC(common,addToInventory);
};
// Switch medic to end animation immediately
private _endInAnim = _medic getVariable QGVAR(endInAnim);
if (!isNil "_endInAnim") then {
if (animationState _medic != _endInAnim) then {
[_medic, _endInAnim, 2] call EFUNC(common,doAnimation);
};
_medic setVariable [QGVAR(endInAnim), nil];
};
// Reset medic animation speed coefficient
[QEGVAR(common,setAnimSpeedCoef), [_medic, 1]] call CBA_fnc_globalEvent;
if (!isNil QEGVAR(advanced_fatigue,setAnimExclusions)) then {
EGVAR(advanced_fatigue,setAnimExclusions) deleteAt (EGVAR(advanced_fatigue,setAnimExclusions) find QUOTE(ADDON));
};
// Call treatment specific failure callback
GET_FUNCTION(_callbackFailure,configFile >> QGVAR(actions) >> _classname >> "callbackFailure");
_args call _callbackFailure;