2016-09-11 18:46:35 +00:00
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/*
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* Author: Glowbal
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* Handle unit hit eventhandler
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: caused by <OBJECT>
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* 2: damage <NUMBER>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_causedBy", "_damage"];
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if (isNull _causedBy) exitWith { // won't be able to calculate the direction properly, so instead we pick something at random
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[QGVAR(spurt), [_unit, random 360, _damage]] call CBA_fnc_serverEvent;
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};
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// Calculate bulletDirection
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2016-09-19 10:18:24 +00:00
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private _unitPos = getPosASL _unit;
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private _causedByPos = getPosASL _causedBy;
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2016-09-11 18:46:35 +00:00
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private _bulletDir = ((_unitPos select 0) - (_causedByPos select 0)) atan2 ((_unitPos select 1) - (_causedByPos select 1));
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[QGVAR(spurt), [_unit, _bulletDir, _damage]] call CBA_fnc_serverEvent;
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