ACE3/addons/common/functions/fnc_isMedic.sqf

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Check if a unit is a medic
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* Unit is medic <BOOL>
*
* Example:
* [player] call ace_common_fnc_isMedic
*
* Public: Yes
*/
params ["_unit"];
private _isMedic = _unit getVariable [QEGVAR(medical,medicClass), getNumber (configOf _unit >> "attendant")];
_isMedic > 0