2022-06-10 19:46:06 +00:00
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#include "script_component.hpp"
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/*
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* Author: Timi007
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* Attaches flag to the back of the unit and removes his flag item.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Flag item <STRING>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, "ace_flags_white"] call ace_flags_fnc_carryFlag
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*
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* Public: No
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*/
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params ["_unit", "_item"];
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2022-06-10 20:53:29 +00:00
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TRACE_2("Carry flag", _unit, _item);
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2022-06-10 19:46:06 +00:00
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2022-06-10 20:53:29 +00:00
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(GVAR(flagItemCache) get _item) params ["", "_texture"];
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2022-06-10 19:46:06 +00:00
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_unit forceFlagTexture _texture;
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2022-06-10 20:53:29 +00:00
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_unit setVariable [QGVAR(carryingFlag), _item, true];
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_unit removeItem _item;
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