ACE3/addons/medical_statemachine/functions/fnc_enteredStateDeath.sqf

26 lines
531 B
Plaintext
Raw Normal View History

#include "script_component.hpp"
/*
* Author: SilentSpike
* Handles a unit reaching the point of death (calls for a status update).
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
2019-03-30 16:07:54 +00:00
* Example:
* [player] call ace_medical_statemachine_fnc_enteredStateDeath
*
* Public: No
*/
params ["_unit"];
// TODO: Probably also needs additional logic to deal with edge cases
// Send a local event before death
[QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent;
[_unit] call EFUNC(medical_status,setDead);