ACE3/addons/laser/XEH_pre_init.sqf

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#include "script_component.hpp"
PREP(rotateVectLineGetMap);
PREP(rotateVectLine);
PREP(shootRay);
PREP(shootCone);
PREP(checkLos);
PREP(findLaserDesignator);
PREP(findStrongestRay);
PREP(translateToModelSpace);
PREP(translateToWeaponSpace);
PREP(laser_init);
GVAR(laser) = nil; // a single hud draws 1 laser at a time
PREP(laserTargetPFH);
ACE_LASERS = [];
ACE_DEFAULT_LASER_CODE = 1000;
ACE_DEFAULT_FIRE_SELECTION = [FIREMODE_DIRECT_LOAL, ACE_DEFAULT_LASER_CODE];
FUNC(getPosASL) = {visiblePositionASL (_this select 0)};