mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
99 lines
3.5 KiB
Plaintext
99 lines
3.5 KiB
Plaintext
|
#include "script_component.hpp"
|
||
|
/*
|
||
|
* Author: Brandon (TCVM)
|
||
|
* Toggle speed limiter for Driver in Plane. Uses a simple PID controller to manage thrust
|
||
|
*
|
||
|
* Arguments:
|
||
|
* 0: Driver <OBJECT>
|
||
|
* 1: Vehicle <OBJECT>
|
||
|
*
|
||
|
* Return Value:
|
||
|
* None
|
||
|
*
|
||
|
* Example:
|
||
|
* [player, car] call ace_vehicles_fnc_autoThrottle
|
||
|
*
|
||
|
* Public: No
|
||
|
*/
|
||
|
#define PID_P 1
|
||
|
#define PID_I 0.3
|
||
|
#define PID_D 0
|
||
|
#define EPSILON 0.001
|
||
|
|
||
|
params ["_driver", "_vehicle"];
|
||
|
|
||
|
if (GVAR(isSpeedLimiter)) exitWith {
|
||
|
[localize LSTRING(Off)] call EFUNC(common,displayTextStructured);
|
||
|
playSound "ACE_Sound_Click";
|
||
|
GVAR(isSpeedLimiter) = false;
|
||
|
};
|
||
|
|
||
|
[localize LSTRING(On)] call EFUNC(common,displayTextStructured);
|
||
|
playSound "ACE_Sound_Click";
|
||
|
GVAR(isSpeedLimiter) = true;
|
||
|
|
||
|
// Convert forward speed to KM/H. `speed _vehicle` isnt accurate enough for this controller to work well, so its easier to use M/S. The system assumes it is KM/H so we need the conversion
|
||
|
GVAR(speedLimit) = (((velocityModelSpace _vehicle) select 1) * 3.6) max 5;
|
||
|
|
||
|
[{
|
||
|
params ["_args", "_idPFH"];
|
||
|
_args params ["_driver", "_vehicle", "_autothrottleParameters"];
|
||
|
_autothrottleParameters params ["_lastVelocity", "_integralValue", "_lastTime", "_lastThrottleValue", "_throttleLogValue"];
|
||
|
|
||
|
// this will take into account game being pausesd
|
||
|
private _deltaTime = CBA_missionTime - _lastTime;
|
||
|
|
||
|
if (_driver != driver _vehicle) then {
|
||
|
GVAR(isSpeedLimiter) = false;
|
||
|
};
|
||
|
|
||
|
if (_throttleLogValue == 0) then {
|
||
|
_throttleLogValue = 1;
|
||
|
};
|
||
|
|
||
|
private _currentThrottle = (airplaneThrottle _vehicle) ^ _throttleLogValue;
|
||
|
if (_lastThrottleValue != -1 && { EPSILON < abs (_currentThrottle - _lastThrottleValue) }) then {
|
||
|
// player/script has moved throttle, stop limiting speed
|
||
|
// ARMA will allow an increment of one throttle unit per frame, so if there is a difference between our known throttle value and actual throttle value, the player must of changed it
|
||
|
[localize LSTRING(Off)] call EFUNC(common,displayTextStructured);
|
||
|
playSound "ACE_Sound_Click";
|
||
|
GVAR(isSpeedLimiter) = false;
|
||
|
};
|
||
|
|
||
|
if (!GVAR(isSpeedLimiter)) exitWith {
|
||
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||
|
};
|
||
|
|
||
|
if (_deltaTime == 0) exitWith {};
|
||
|
|
||
|
private _forwardVelocity = (velocityModelSpace _vehicle) select 1;
|
||
|
// convert from KM/H to M/S
|
||
|
private _velocityError = (GVAR(speedLimit) / 3.6) - _forwardVelocity;
|
||
|
|
||
|
// strictly speaking this would work better if this error was time to zero acceleration. I can't find the acceleration values in config, however, so this works instead
|
||
|
private _errorDiff = _velocityError - _lastVelocity;
|
||
|
|
||
|
private _p = PID_P * _velocityError;
|
||
|
private _i = _integralValue + (PID_I * _errorDiff * _deltaTime);
|
||
|
private _d = PID_D * _errorDiff / _deltaTime;
|
||
|
|
||
|
private _outputBeforeSaturation = _p + _i + _d;
|
||
|
private _throttle = 0 max (_outputBeforeSaturation min 1);
|
||
|
|
||
|
// if we are saturated, we clamp the integral value to avoid integral windup
|
||
|
if (_outputBeforeSaturation != _throttle) then {
|
||
|
// saturated
|
||
|
_i = _integralValue;
|
||
|
_throttle = 0 max ((_p + _d) min 1);
|
||
|
};
|
||
|
|
||
|
_vehicle setAirplaneThrottle _throttle;
|
||
|
|
||
|
_autothrottleParameters set [0, _d];
|
||
|
_autothrottleParameters set [1, _i];
|
||
|
_autothrottleParameters set [2, CBA_missionTime];
|
||
|
_autothrottleParameters set [3, _throttle];
|
||
|
|
||
|
}, 0, [_driver, _vehicle, [0, 0, CBA_missionTime, -1, getNumber (configOf _vehicle >> "throttleToThrustLogFactor")]]] call CBA_fnc_addPerFrameHandler;
|
||
|
|