ACE3/addons/tripod/XEH_postInit.sqf

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#include "script_component.hpp"
if (!hasInterface) exitWith {};
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GVAR(adjustPFH) = -1;
GVAR(height) = 0;
// Cancel adjustment if interact menu opens
["interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call EFUNC(common,addEventHandler);
// Cancel adjusting on player change.
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
// handle falling unconscious
["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventhandler);
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// @todo captivity?