ACE3/addons/hearing/functions/fnc_updatePlayerVehicleAttunation.sqf

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/*
* Author: PabstMirror
* Gets the sound attunation of a player to the outside.
*
* Arguments:
* 0: Unit (player) <OBJECT>
*
* Return Value:
* Ammount that unit can hear outside <NUMBER>
*
* Example:
* [] call ace_hearing_fnc_updatePlayerVehicleAttunation
*
* Public: No
*/
#include "script_component.hpp"
_vehicle = vehicle ACE_player;
if (isNull _vehicle) exitWith {};
_newAttenuation = -1;
if (ACE_player == _vehicle) then {
_newAttenuation = 1;
} else {
_effectType = "";
_turretPath = [ACE_player] call EFUNC(common,getTurretIndex);
_effectType = getText (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "attenuationEffectType");
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if (!(_turretPath isEqualTo [])) then {
_turretConfig = [(configFile >> "CfgVehicles" >> (typeOf _vehicle)), _turretPath] call EFUNC(common,getTurretConfigPath);
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if ((getNumber (_turretConfig >> "disableSoundAttenuation")) == 1) then {
_effectType = "";
} else {
if (isText (_turretConfig >> "soundAttenuationTurret")) then {
_effectType = getText (_turretConfig >> "soundAttenuationTurret");
};
};
};
_newAttenuation = switch (true) do {
case (_effectType == ""): {1};
case (_effectType == "CarAttenuation"): {0.7};
case (_effectType == "OpenCarAttenuation"): {1};
case (_effectType == "TankAttenuation"): {0.1};
case (_effectType == "HeliAttenuation"): {0.25};
case (_effectType == "OpenHeliAttenuation"): {0.7};
case (_effectType == "SemiOpenHeliAttenuation"): {0.5};
case (_effectType == "HeliAttenuationGunner"): {0.75};
case (_effectType == "HeliAttenuationRamp"): {0.75};
default {1};
};
};
GVAR(playerVehAttunation) = _newAttenuation;