ACE3/addons/medical/functions/fnc_onTreatmentCompleted.sqf

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/*
* Author: Glowbal
* Callback when the treatment is completed
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: SelectionName <STRING>
* 3: Treatment classname <STRING>
* 4: completed <BOOL>
*
* Return Value:
* nil
*
* Public: false
*/
#include "script_component.hpp"
private ["_caller", "_target","_selectionName","_className", "_completed"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
_className = _this select 3;
_completed = _this select 4;
if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
_caller removeWeapon "ACE_FakePrimaryWeapon";
[_caller, _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""]] call EFUNC(common,doAnimation);
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
};