ACE3/addons/nightvision/functions/fnc_changeNVGBrightness.sqf

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/*
* Author: commy2
* Change the brightness of the unit's NVG
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Change in brightness (1 or -1) <SCALAR>
*
* Return Value:
* Nothing
*
* Example:
* [player, 1] call ace_nightvision_fnc_changeNVGBrightness
*
* Public: No
*/
#include "script_component.hpp"
private ["_brightness"];
PARAMS_2(_player,_changeInBrightness);
_brightness = _player getVariable [QGVAR(NVGBrightness), 0];
_brightness = ((round (10 * _brightness + _changeInBrightness) / 10) min 0.5) max -0.5;
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_player setVariable [QGVAR(NVGBrightness), _brightness, false];
GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, (_brightness + 1), 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
[format [(localize LSTRING(NVGBrightness)), (_brightness * 10)]] call EFUNC(common,displayTextStructured);
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playSound "ACE_Sound_Click";