ACE3/addons/recoil/functions/fnc_camshake.sqf

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2015-04-25 05:21:11 +00:00
// TMR: Small Arms - Recoil initialization and functions
// (C) 2013 Ryan Schultz. See LICENSE.
// Edited prefixes for compatability in AGM_Realism by KoffeinFlummi
// Edited by commy2
#include "script_component.hpp"
#define BASE_POWER 0.40
#define BASE_TIME 0.19
#define BASE_FREQ 13
#define RECOIL_COEF 40
private ["_unit", "_weapon", "_muzzle"];
_unit = _this select 0;
_weapon = _this select 1;
_muzzle = _this select 2;
if (toLower _weapon in ["throw", "put"]) exitWith {};
private ["_powerMod", "_timeMod", "_freqMod"];
_powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
_timeMod = 0;
_freqMod = 0;
// to get camshake read kickback
private ["_config", "_recoil"];
_config = configFile >> "CfgWeapons" >> _weapon;
_recoil = if (_muzzle == _weapon) then {
getText (_config >> "recoil")
} else {
getText (_config >> _muzzle >> "recoil")
};
if (isClass (configFile >> "CfgRecoils" >> _recoil)) then {
_recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack");
if (count _recoil < 2) then {
_recoil = [0, 0];
};
} else {
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_recoil = [0, 0];
};
// parse numbers
_recoil set [0, call compile format ["%1", _recoil select 0]];
_recoil set [1, call compile format ["%1", _recoil select 1]];
private "_powerCoef";
_powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false];
if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07};
if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11};
private "_camshake";
_camshake = [
_powerCoef * (BASE_POWER + _powerMod) max 0,
BASE_TIME + _timeMod max 0,
BASE_FREQ + _freqMod max 0
];
/*
systemChat str _camshake;
copyToClipboard format ["addCamShake %1;", _camshake];
*/
addCamShake _camshake;