2015-01-15 21:50:48 +00:00
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#include "script_component.hpp"
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2015-03-14 19:58:05 +00:00
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ADDON = false;
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LOG(MSG_INIT);
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2015-01-16 08:13:29 +00:00
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2015-03-14 19:58:05 +00:00
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// Calculate the maximum zoom allowed for this map
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call FUNC(determineZoom);
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2015-01-16 08:13:29 +00:00
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2015-03-14 20:15:28 +00:00
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// This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is.
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// The thread dies as soon as the mission start, so it's not really compiting for scheduler space.
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2015-01-11 16:42:31 +00:00
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[] spawn {
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2015-03-14 19:58:05 +00:00
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// Wait until the map display is detected
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waitUntil {(!isNull findDisplay 12)};
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2015-01-16 08:13:29 +00:00
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2015-03-14 19:58:05 +00:00
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GVAR(lastStillPosition) = ((findDisplay 12) displayCtrl 51) ctrlMapScreenToWorld [0.5, 0.5];
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2015-05-21 16:42:44 +00:00
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GVAR(lastStillTime) = ACE_time;
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2015-03-14 19:58:05 +00:00
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GVAR(isShaking) = false;
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2015-01-16 08:13:29 +00:00
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2015-03-14 19:58:05 +00:00
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((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapEffects);}];
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2015-01-11 16:42:31 +00:00
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};
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2015-03-14 19:58:05 +00:00
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ADDON = true;
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