ACE3/addons/medical_gui/functions/fnc_handleToggle.sqf

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Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
#include "script_component.hpp"
/*
* Author: mharis001
* Handles toggling of Medical Menu between the player and previous target.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_medical_gui_fnc_handleToggle
*
* Public: No
*/
// Find new target to switch to
private _target = if (
GVAR(target) == ACE_player
&& {[ACE_player, GVAR(previousTarget)] call EFUNC(common,canInteractWith)}
&& {[ACE_player, GVAR(previousTarget)] call FUNC(canOpenMenu)}
) then {
GVAR(previousTarget);
} else {
ACE_player;
};
// Exit if new target is same as old
if (GVAR(target) == _target) exitWith {};
GVAR(previousTarget) = GVAR(target);
// Close and reopen dialog for new target
closeDialog 0;
[FUNC(openMenu), _target, 0.1] call CBA_fnc_waitAndExecute;