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---
layout: wiki
title: AI (Artificial Intelligence)
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description: Config based changes to AI to ensure compatibility with advanced AI modifications.
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group: feature
category: realism
parent: wiki
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mod: ace
version:
major: 3
minor: 0
patch: 0
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---
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< div class = "panel callout" >
< h5 > Changes to CfgAISkill were removed in ACE 3.10 (Default AI will now be more skilled)< / h5 >
< / div >
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## 1. Overview
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### 1.1 Firing in burst mode
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AI will now use the automatic mode of their weapons at short distances, instead of always relying on firing single shots in quick succession.
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### 1.2 Longer engagement ranges
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The maximum engagement ranges are increased: AI will fire in bursts with variable lengths on high ranges of 500 - 700 meters, depending on their weapon and optic.
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### 1.3 No dead zones in CQB
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Some weapons had minimum engagement ranges. If you were as close as 2 meters to an AAF soldier, he wouldn't open fire, because the AI couldn't find any valid fire mode for their weapon. ACE3 removes this behaviour mostly notable in CQB by adding a valid firing mode.
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### 1.4 No scripting
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All changes of ACE3 AI are config based to ensure full compatibility with advanced AI modifications like e.g. "ASR AI 3".
## 2. Dependencies
{% include dependencies_list.md component="ai" %}