ACE3/TO_MERGE/ace/arty_ammunition/XEH_preInit.sqf

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#include "script_component.hpp"
ADDON = false;
// core functionality functions
PREP(openPrepDialog);
PREP(onLoadGun);
PREP(onUnloadGun);
PREP(onPickupShell);
PREP(onDropShell);
PREP(onPrepShell);
// random functionality stuff
PREP(dropShell);
PREP(spawnShell);
PREP(convertShell); // Converts a traditional CSWDM into a useable ACE mortar shell, wicked eh?!11
// object events
PREP(onShellDestroyed);
// dialog populators and setters
PREP(populateRoundsList);
PREP(populateChargeList);
PREP(setDialogParameters);
// dialog events
PREP(onDialogOpen);
PREP(onDialogClose);
PREP(onDoPrep);
// dialog events
PREP(onSelectRound);
PREP(onSelectFuze);
PREP(onSelectCharge);
PREP(onSelectProx);
// misc functionality helpers/libs
PREP(isKindOf);
PREP(menuDef);
// cart ejection
PREP(onFired_cartEject);
//GVARS
GVAR(isDialogOpen) = false;
GVAR(currentCharge) = -1;
GVAR(currentFuze) = "";
GVAR(fuzeTime) = "";
GVAR(wpCount) = 0;
FUNC(changeCharge) = {
private["_magData", "_maxCharge", "_minCharge", "_newCharge"];
PARAMS_1(_dir);
_magData = configFile >> "CfgMagazines" >> GVAR(currentRoundType);
_maxCharge = getNumber(_magData >> "ACE_ARTY_MAXCHARGE");
_minCharge = getNumber(_magData >> "ACE_ARTY_MINCHARGE");
_newCharge = ((GVAR(currentCharge) + _dir) max _minCharge) min _maxCharge;
GVAR(currentCharge) = _newCharge;
TRACE_1("New Charge",GVAR(currentCharge));
ctrlSetText [12556, format["Current Charge: %1", GVAR(currentCharge)]];
ctrlSetText [12559, format[getText(_magData >> "ACE_ARTY_CHARGE_IMAGE_FORMAT"), GVAR(currentCharge)]];
};
FUNC(attachSmokeEffects) = {
PARAMS_1(_grenades);
{
private ["_g", "_light", "_sp", "_sm"];
_g = _x select 0;
_v = _x select 1;
_g setVelocity _v;
_light = "#lightpoint" createVehicle getPos _g;
_light setPos getPos _g;
_light setLightBrightness 0.05;
_light setLightAmbient[1,1,1];
_light setLightColor[1,1,1];
_light lightAttachObject [_g, [0,0,0]];
_sp = "#particlesource" createVehicle getPos _g;
_sp setParticleRandom [0.03, [0, 0, 0], [0, 0, 0], 0, 0.2, [0, 0, 0, 0], 0, 0, 360];
_sp setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal", 16, 13, 2,0],
"", "Billboard", 1, 0.1, [0, 0, 0],
[0,0,0], 1, 1, 0.80, 0.5, [1.5,0],
[[1,1,1,-4], [1,1,1,-4], [1,1,1,-2],[1,1,1,0]],[1000],0.1,0.1,"","",_g,360];
_sp setDropInterval 0.001;
_sm = "#particlesource" createVehicle getPos _g;
_sm setParticleRandom [0.5, [0, 0, 0], [0, 0, 0], 0, 0.3, [0, 0, 0, 0], 0, 0, 360];
_sm setParticleParams [["\ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8,0],
"", "Billboard", 1, 30, [0, 0, 0],
[0,0,0], 1, 1, 0.80, 0.5, [1.3,4],
[[0.9,0.9,0.9,0.6], [1,1,1,0.3], [1,1,1,0]],[1],0.1,0.1,"","",_g];
_sm setDropInterval 0.02;
[_g, _sp, _sm, _light] spawn {
private["_time"];
_time = time;
waitUntil {
sleep 0.1;
if (time-_time > getNumber(configFile >> "CfgAmmo" >> "ace_arty_105mm_m84a1_m782_smokeCanisterHC" >> "explosionTime")) then {
deleteVehicle (_this select 2);
};
!(alive (_this select 0));
};
deleteVehicle (_this select 1);
deleteVehicle (_this select 3);
};
} forEach _grenades;
};
FUNC(AddModelIncrements) = {
private ["_selection","_charge","_chargecount"];
PARAMS_1(_shell);
for "_i" from 1 to 10 do {
_selection = format["hide_inc%1",_i];
_shell animate [_selection,1];
};
_charge = _shell getVariable ["ACE_ARTY_PREP",[]];
_chargecount = if (count _charge == 0) then { 0 } else { _charge select 3 };
for "_i" from 1 to _chargecount do {
_selection = format["hide_inc%1",_i];
_shell animate [_selection,0];
};
};
FUNC(packShell) = {
PARAMS_3(_shell,_box,_magazine);
deleteVehicle _shell;
_box addMagazineCargoGlobal [_magazine,1];
};
FUNC(reload) = {
private ["_magazine","_weapon"];
PARAMS_1(_gun);
_magazine = (_gun getVariable "ace_sys_arty_currentRound") select 0;
_weapon = (weapons _gun) select 0;
_gun removeWeapon _weapon;
_gun addMagazine _magazine;
_gun addWeapon _weapon;
_gun selectWeapon _weapon;
reload _gun;
};
[QGVAR(reload), { _this call FUNC(reload) }] call CBA_fnc_addEventHandler;
FUNC(unload) = {
private ["_magazine","_weapon"];
PARAMS_1(_gun);
_weapon = (weapons _gun) select 0;
_magazine = (magazines _gun) select 0;
_gun removeWeapon _weapon;
_gun removeMagazines _magazine;
_gun addWeapon _weapon;
_gun selectWeapon _weapon;
};
[QGVAR(unload), { _this call FUNC(unload) }] call CBA_fnc_addEventHandler;
ADDON = true;