mirror of
https://github.com/acemod/ACE3.git
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71 lines
2.0 KiB
Plaintext
71 lines
2.0 KiB
Plaintext
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/*
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Name: AGM_Captives_fnc_openFriskMenu
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Author: bux578
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Description:
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Open the select menu with the "personal" items of a frisked unit
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It only shows "handgunWeapon", "uniformItems", "vestItems", "backpackItems" and "assignedItems" because every other item is visible on the character
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Parameters:
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0: Object - player unit
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1: Object - unit
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Returns:
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Nothing
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*/
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private ["_player", "_unit", "_weapon", "_listedItemClasses", "_actions", "_allGear"];
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_player = _this select 0;
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_unit = _this select 1;
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_weapon = currentWeapon _player;
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if (_weapon == primaryWeapon _player && {_weapon != ""}) then {
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[_player, "AmovPercMstpSlowWrflDnon", 0] call AGM_Core_fnc_doAnimation;
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};
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_listedItemClasses = [];
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_actions = [localize "STR_AGM_Captives_FriskMenuHeader", localize "STR_AGM_Captives_CancelSelection"] call AGM_Interaction_fnc_prepareSelectMenu;
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_allGear = [];
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if ((handgunWeapon _unit) != "") then {
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_allGear pushBack (handgunWeapon _unit);
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};
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if (count (uniformItems _unit) > 0) then {
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_allGear = _allGear + (uniformItems _unit);
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};
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if (count (vestItems _unit) > 0) then {
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_allGear = _allGear + (vestItems _unit);
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};
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if (count (backpackItems _unit) > 0) then {
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_allGear = _allGear + (backpackItems _unit);
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};
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if (count (assignedItems _unit) > 0) then {
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_allGear = _allGear + (assignedItems _unit);
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};
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// Handgun
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// Uniform Items
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// Vest Items
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// Backpack Items
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// Assigned Items
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{
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if (!(_x in _listedItemClasses)) then {
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private "_item";
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_item = configFile >> "CfgMagazines" >> _x;
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if (isNil "_item" || str _item == "") then { //str _item ?
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_item = configFile >> "CfgWeapons" >> _x;
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};
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_actions = [_actions, getText(_item >> "displayName"), getText(_item >> "picture"), _x] call AGM_Interaction_fnc_addSelectableItem;
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_listedItemClasses pushBack _x;
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};
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} forEach (_allGear);
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[_actions, {call AGM_Interaction_fnc_hideMenu;}, {call AGM_Interaction_fnc_hideMenu;}] call AGM_Interaction_fnc_openSelectMenu;
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// don't need an "Ok" Button
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ctrlShow [8860, false];
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