ACE3/TO_MERGE/agm/Goggles/functions/fn_Init.sqf

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/*
Name: AGM_Goggles_fnc_Init
Author: Garth de Wet (LH)
Description:
Sets up the glasses mod for usage. Initialises variables and event handlers.
Shouldn't be called by a user/modder ever. Done by the engine.
Parameters:
Nothing
Returns:
Nothing
Example:
call AGM_Goggles_fnc_Init;
*/
if (!hasInterface) exitWith {};
#include "\AGM_Goggles\script.sqf"
if isNil("AGM_Goggles_UsePP") then {
AGM_Goggles_UsePP = true;
};
AGM_Goggles_PostProcess = ppEffectCreate ["ColorCorrections", 1995];
AGM_Goggles_PostProcessEyes = ppEffectCreate ["ColorCorrections", 1992];
AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
AGM_Goggles_PostProcessEyes ppEffectCommit 0;
AGM_Goggles_PostProcessEyes ppEffectEnable false;
AGM_Goggles_EffectsActive = false;
AGM_Goggles_Effects = GLASSESDEFAULT;
AGM_Goggles_Current = "None";
AGM_Goggles_EyesDamageScript = 0 spawn {};
AGM_Goggles_FrameEvent = [false, [false,20]];
AGM_Goggles_PostProcessEyes_Enabled = false;
AGM_Goggles_DustHandler = 0 spawn {};
AGM_Goggles_RainDrops = objNull;
AGM_Goggles_fnc_CheckGlasses = {
if (AGM_Goggles_Current != (goggles player)) then {
AGM_Goggles_Current = (goggles player);
["GlassesChanged",[AGM_Goggles_Current]] call CBA_fnc_localEvent;
};
};
player addEventHandler ["Explosion", {
if (alive player) then {
call AGM_Goggles_fnc_ApplyDirtEffect;
if (GETBROKEN) exitWith {};
if (((_this select 1) call AGM_Goggles_fnc_GetExplosionIndex) < getNumber(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_Resistance")) exitWith {};
if !(player call AGM_Goggles_fnc_isGogglesVisible) exitWith {["GlassesCracked",[player]] call CBA_fnc_localEvent;};
AGM_Goggles_Effects set [BROKEN, true];
if (getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_OverlayCracked") != "" && {cameraOn == player}) then {
if (call AGM_Goggles_fnc_ExternalCamera) exitWith {};
if (isNull(GLASSDISPLAY)) then {
150 cutRsc["RscAGM_Goggles", "PLAIN",1, false];
};
(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_OverlayCracked");
};
["GlassesCracked",[player]] call CBA_fnc_localEvent;
};
}];
player addEventHandler ["Killed",{
[] spawn {
sleep 2;
AGM_Goggles_PostProcessEyes ppEffectEnable false;
AGM_Goggles_Effects = GLASSESDEFAULT;
call AGM_Goggles_fnc_RemoveGlassesEffect;
AGM_Goggles_EffectsActive=false;
player setVariable ["AGM_EyesDamaged", false];
terminate AGM_Goggles_EyesDamageScript;
terminate AGM_Goggles_MainLoop;
terminate AGM_Goggles_DustHandler;
AGM_Goggles_MainLoop = [] spawn AGM_Goggles_fnc_CheckGoggles;
};
}];
player addEventHandler ["Fired",{[_this select 0, _this select 1] call AGM_Goggles_fnc_DustHandler;}];
player AddEventHandler ["Take",{call AGM_Goggles_fnc_CheckGlasses;}];
player AddEventHandler ["Put", {call AGM_Goggles_fnc_CheckGlasses;}];
["GlassesChanged",{
AGM_Goggles_Effects = GLASSESDEFAULT;
if (call AGM_Goggles_fnc_ExternalCamera) exitWith {call AGM_Goggles_fnc_RemoveGlassesEffect};
if (player call AGM_Goggles_fnc_isGogglesVisible) then {
(_this select 0) call AGM_Goggles_fnc_ApplyGlassesEffect;
} else {
call AGM_Goggles_fnc_RemoveGlassesEffect;
};
}] call CBA_fnc_addEventHandler;
["GlassesCracked",{
if (_this select 0 != player) exitWith {};
player setVariable ["AGM_EyesDamaged", true];
if !(scriptDone AGM_Goggles_EyesDamageScript) then {
terminate AGM_Goggles_EyesDamageScript;
};
AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]];
AGM_Goggles_PostProcessEyes ppEffectCommit 0;
AGM_Goggles_PostProcessEyes ppEffectEnable true;
AGM_Goggles_EyesDamageScript = [] spawn {
sleep 25;
AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
AGM_Goggles_PostProcessEyes ppEffectCommit 5;
sleep 5;
AGM_Goggles_PostProcessEyes ppEffectEnable false;
player setVariable ["AGM_EyesDamaged", false];
};
}] call CBA_fnc_addEventHandler;
AGM_Goggles_MainLoop = [] spawn AGM_Goggles_fnc_CheckGoggles;