mirror of
https://github.com/acemod/ACE3.git
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112 lines
4.0 KiB
Plaintext
112 lines
4.0 KiB
Plaintext
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/*
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Name: AGM_Goggles_fnc_Init
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Author: Garth de Wet (LH)
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Description:
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Sets up the glasses mod for usage. Initialises variables and event handlers.
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Shouldn't be called by a user/modder ever. Done by the engine.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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call AGM_Goggles_fnc_Init;
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*/
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if (!hasInterface) exitWith {};
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#include "\AGM_Goggles\script.sqf"
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if isNil("AGM_Goggles_UsePP") then {
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AGM_Goggles_UsePP = true;
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};
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AGM_Goggles_PostProcess = ppEffectCreate ["ColorCorrections", 1995];
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AGM_Goggles_PostProcessEyes = ppEffectCreate ["ColorCorrections", 1992];
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AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
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AGM_Goggles_PostProcessEyes ppEffectCommit 0;
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AGM_Goggles_PostProcessEyes ppEffectEnable false;
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AGM_Goggles_EffectsActive = false;
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AGM_Goggles_Effects = GLASSESDEFAULT;
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AGM_Goggles_Current = "None";
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AGM_Goggles_EyesDamageScript = 0 spawn {};
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AGM_Goggles_FrameEvent = [false, [false,20]];
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AGM_Goggles_PostProcessEyes_Enabled = false;
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AGM_Goggles_DustHandler = 0 spawn {};
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AGM_Goggles_RainDrops = objNull;
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AGM_Goggles_fnc_CheckGlasses = {
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if (AGM_Goggles_Current != (goggles player)) then {
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AGM_Goggles_Current = (goggles player);
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["GlassesChanged",[AGM_Goggles_Current]] call CBA_fnc_localEvent;
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};
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};
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player addEventHandler ["Explosion", {
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if (alive player) then {
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call AGM_Goggles_fnc_ApplyDirtEffect;
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if (GETBROKEN) exitWith {};
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if (((_this select 1) call AGM_Goggles_fnc_GetExplosionIndex) < getNumber(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_Resistance")) exitWith {};
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if !(player call AGM_Goggles_fnc_isGogglesVisible) exitWith {["GlassesCracked",[player]] call CBA_fnc_localEvent;};
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AGM_Goggles_Effects set [BROKEN, true];
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if (getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_OverlayCracked") != "" && {cameraOn == player}) then {
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if (call AGM_Goggles_fnc_ExternalCamera) exitWith {};
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if (isNull(GLASSDISPLAY)) then {
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150 cutRsc["RscAGM_Goggles", "PLAIN",1, false];
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};
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(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_OverlayCracked");
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};
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["GlassesCracked",[player]] call CBA_fnc_localEvent;
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};
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}];
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player addEventHandler ["Killed",{
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[] spawn {
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sleep 2;
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AGM_Goggles_PostProcessEyes ppEffectEnable false;
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AGM_Goggles_Effects = GLASSESDEFAULT;
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call AGM_Goggles_fnc_RemoveGlassesEffect;
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AGM_Goggles_EffectsActive=false;
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player setVariable ["AGM_EyesDamaged", false];
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terminate AGM_Goggles_EyesDamageScript;
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terminate AGM_Goggles_MainLoop;
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terminate AGM_Goggles_DustHandler;
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AGM_Goggles_MainLoop = [] spawn AGM_Goggles_fnc_CheckGoggles;
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};
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}];
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player addEventHandler ["Fired",{[_this select 0, _this select 1] call AGM_Goggles_fnc_DustHandler;}];
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player AddEventHandler ["Take",{call AGM_Goggles_fnc_CheckGlasses;}];
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player AddEventHandler ["Put", {call AGM_Goggles_fnc_CheckGlasses;}];
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["GlassesChanged",{
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AGM_Goggles_Effects = GLASSESDEFAULT;
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if (call AGM_Goggles_fnc_ExternalCamera) exitWith {call AGM_Goggles_fnc_RemoveGlassesEffect};
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if (player call AGM_Goggles_fnc_isGogglesVisible) then {
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(_this select 0) call AGM_Goggles_fnc_ApplyGlassesEffect;
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} else {
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call AGM_Goggles_fnc_RemoveGlassesEffect;
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};
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}] call CBA_fnc_addEventHandler;
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["GlassesCracked",{
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if (_this select 0 != player) exitWith {};
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player setVariable ["AGM_EyesDamaged", true];
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if !(scriptDone AGM_Goggles_EyesDamageScript) then {
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terminate AGM_Goggles_EyesDamageScript;
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};
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AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]];
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AGM_Goggles_PostProcessEyes ppEffectCommit 0;
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AGM_Goggles_PostProcessEyes ppEffectEnable true;
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AGM_Goggles_EyesDamageScript = [] spawn {
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sleep 25;
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AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
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AGM_Goggles_PostProcessEyes ppEffectCommit 5;
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sleep 5;
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AGM_Goggles_PostProcessEyes ppEffectEnable false;
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player setVariable ["AGM_EyesDamaged", false];
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};
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}] call CBA_fnc_addEventHandler;
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AGM_Goggles_MainLoop = [] spawn AGM_Goggles_fnc_CheckGoggles;
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