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34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
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// by commy2
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private ["_medic", "_patient", "_task"];
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_medic = _this select 0;
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_patient = _this select 1;
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_task = _this select 2;
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if ([_medic] call AGM_Core_fnc_isPlayer || {!alive _medic} || {!alive _patient} || {_medic getVariable ["AGM_isUnconscious", false]} || {_medic getVariable ["AGM_isCaptive", false]}) exitWith {false};
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private "_result";
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_result = false;
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switch (_task) do {
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case ("bandage"): {
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_result = damage _patient > 0
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&& {"AGM_Bandage" in items _medic}
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};
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case ("morphine"): {
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_result = _patient getVariable ["AGM_Pain", 0] > 0
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&& {"AGM_Morphine" in items _medic}
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};
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case ("epipen"): {
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_result = _patient getVariable ["AGM_isUnconscious", false]
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&& {"AGM_Epipen" in items _medic}
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&& {[_medic] call AGM_Core_fnc_isMedic || {_patient getVariable ["AGM_Medical_AllowNonMedics", AGM_Medical_AllowNonMedics]}}
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&& {!(_medic getVariable ["AGM_Medical_RequireMEDEVAC", AGM_Medical_RequireMEDEVAC])}
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};
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case ("bloodbag"): {
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_result = _patient getVariable ["AGM_Blood", 1] < 1
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&& {[_medic] call AGM_Core_fnc_isMedic || {_patient getVariable ["AGM_Medical_AllowNonMedics", AGM_Medical_AllowNonMedics]}}
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};
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};
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_result
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