ACE3/TO_MERGE/agm/Medical/functions/fn_overdose.sqf

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/*
* Author: KoffeinFlummi
*
* Kills the given unit with a morphine overdose.
*
* Arguments:
* 0: Unit
*
* Return Value:
* None
*/
_unit = _this select 0;
if (!AGM_Medical_EnableOverdosing) exitWith {};
if !(local _unit) exitWith {
[_this, "AGM_Medical_fnc_overdose", _unit] call AGM_Core_fnc_execRemoteFnc;
};
if !(_unit getVariable ["AGM_isUnconscious", False]) then {
[_unit, 99999] call AGM_Medical_fnc_knockOut;
} else {
if !(scriptDone (_unit getVariable "AGM_WakeUpTimer")) then {
terminate (_unit getVariable "AGM_WakeUpTimer");
};
};
_unit playAction "GestureSpasm4";
_unit spawn {
sleep 20;
[_this, "HitHead", 1, True] call AGM_Medical_fnc_setHitPointDamage;
};