ACE3/TO_MERGE/agm/Medical/functions/fn_scream.sqf

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/*
* Author: KoffeinFlummi
*
* AAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH
*
* Arguments:
* 0: Unit to scream
*
* Return Value:
* loud noises
*/
private ["_unit", "_screams", "_position"];
if (AGM_Medical_DisableScreams) exitWith {};
_unit = _this select 0;
_screams = [
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_01.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_02.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_03.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_04.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_05.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_06.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_07.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_08.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_09.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_10.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_11.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_12.wss",
"A3\sounds_f\characters\human-sfx\Person0\P0_hit_13.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_01.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_02.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_03.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_04.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_05.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_06.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_07.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_08.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_09.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_10.wss",
"A3\sounds_f\characters\human-sfx\Person1\P1_hit_11.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_01.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_02.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_03.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_04.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_05.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_06.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_07.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_08.wss",
"A3\sounds_f\characters\human-sfx\Person2\P2_hit_09.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_01.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_02.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_03.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_04.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_05.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_06.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_07.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_08.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_09.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_10.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_11.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_12.wss",
"A3\sounds_f\characters\human-sfx\Person3\P3_hit_13.wss"
];
_position = _unit modelToWorld (_unit selectionPosition "Head");
_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
playSound3D [
_screams select (floor random (count _screams)),
objNull,
False,
_position,
2,
1,
300
];