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65 lines
1.7 KiB
Plaintext
65 lines
1.7 KiB
Plaintext
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/*
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* By: KoffeinFlummi
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*
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* Wakes an unconscious player up.
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*
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* Arguments:
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* 0: Unconscious unit (Object)
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*
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* Return Values:
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* None
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*/
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private ["_unit", "_position"];
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_unit = _this select 0;
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// Hand it off to local unit
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if !(local _unit) exitWith {
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[_this, "AGM_Medical_fnc_wakeUp", _unit] call AGM_Core_fnc_execRemoteFnc;
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};
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_unit enableAI "MOVE";
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//_unit enableAI "ANIM";
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_unit enableAI "TARGET";
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_unit enableAI "AUTOTARGET";
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_unit enableAI "FSM";
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_unit disableConversation false;
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if !(_unit getVariable ["AGM_NoRadio_isMuted", false]) then {
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[_unit] call AGM_Core_fnc_unmuteUnit;
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};
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_unit setVariable ["AGM_Unconscious", False, True]; // deprecated since 0.95
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_unit setVariable ["AGM_isUnconscious", False, True];
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_unit setVariable ["AGM_canTreat", True, True];
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_unit setVariable ["tf_globalVolume", 1];
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_unit setVariable ["tf_voiceVolume", 1, True];
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_unit setVariable ["tf_unable_to_use_radio", False, True];
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_unit setVariable ["acre_sys_core_isDisabled", False, True];
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_unit setVariable ["acre_sys_core_globalVolume", 1];
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if (_unit == AGM_player) then {
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[False] call AGM_Core_fnc_disableUserInput;
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};
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[_unit, "AGM_Unconscious", False] call AGM_Core_fnc_setCaptivityStatus;
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// handle parachute
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if (vehicle _unit == _unit) then {
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_unit setVariable ["AGM_OriginalAnim", "", True];
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};
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[_unit, _unit getVariable "AGM_OriginalAnim", 2, True] call AGM_Core_fnc_doAnimation;
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[_unit, "wokeUp", [_unit]] call AGM_Core_fnc_callCustomEventHandlersGlobal;
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if !(scriptDone (_unit getVariable "AGM_UnconsciousnessTimer")) then {
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terminate (_unit getVariable "AGM_UnconsciousnessTimer");
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};
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if !(scriptDone (_unit getVariable "AGM_WakeUpTimer")) then {
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terminate (_unit getVariable "AGM_WakeUpTimer");
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};
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