ACE3/addons/dragging/functions/fnc_canDrag.sqf

26 lines
693 B
Plaintext
Raw Normal View History

/*
* Author: commy2
*
* Check if unit can drag the object. Doesn't check weight.
*
* Argument:
* 0: Unit that should do the dragging (Object)
* 1: Object to drag (Object)
*
* Return value:
* Can the unit drag the object? (Bool)
*/
#include "script_component.hpp"
private ["_unit", "_target"];
_unit = _this select 0;
_target = _this select 1;
if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
// a static weapon has to be empty for dragging
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
2015-03-17 14:42:25 +00:00
2015-03-24 18:07:39 +00:00
alive _target && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"]}