2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 09:04:53 +00:00
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* Author: Garth 'L-H' de Wet
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* Checks for nearby running helicopters (within 15m)
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Radius to check for helicopter Default: 15 (optional) <NUMBER>
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*
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* Return Value:
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* <ARRAY>:
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* 0: In rotorwash <BOOL>
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* 1: Amount of rotor wash. <NUMBER>
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*
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* Example:
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* if (([ace_player, 10] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
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* if (([ace_player] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
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*
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* Public: Yes
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*/
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2015-01-18 21:50:45 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_heli", "_unit", "_result", "_radius"];
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_unit = _this select 0;
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_radius = 15;
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if (count _this > 1) then {
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_radius = _this select 1;
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};
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_result = [false, _radius + 2];
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_heli = (getPosATL _unit) nearEntities [["Helicopter"], _radius];
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{
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if !(_x isKindOf "ParachuteBase") then {
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if (isEngineOn _x) then {
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private "_distance";
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_distance = (_radius - (_unit distance _x));
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if (_distance != 0) then {
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_distance = _distance / _radius;
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};
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if (_distance < (_result select 1)) then {
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_result = [true, _distance];
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};
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};
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};
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2015-01-18 21:50:45 +00:00
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false
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2015-01-11 16:42:31 +00:00
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} count _heli;
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_result
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