ACE3/addons/medical_menu/functions/fnc_canOpenMenu.sqf

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/*
* Author: Glowbal
* Check if ACE_player can Open the medical menu
*
* Arguments:
* 0: Caller <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Can open <BOOL>
*
* Example:
* [player, cursorTarget] call ace_medical_menu_fnc_canOpenMenu
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*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target"];
(alive _caller)
&& {!isNull _target}
&& {(_caller distance _target) < GVAR(maxRange)}
&& {(GVAR(allow) == 1) || {(GVAR(allow) == 2) && {vehicle _caller != _caller || vehicle _target != _target}}}
&& {(GVAR(useMenu) == 1) || {(GVAR(useMenu) == 2) && {vehicle _caller != _caller || vehicle _target != _target}}}
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