ACE3/addons/zeus/functions/fnc_moduleSurrender.sqf

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/*
* Author: SilentSpike
* Flips the surrender state of the unit the module is attached to.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* ReturnValue:
* nil
*
* Public: no
*/
#include "script_component.hpp"
[_unit,!_surrendering] call DEFUNC(captives,setSurrendered);
PARAMS_3(_logic,_units,_activated);
private ["_logic","_activated","_unit","_conscious","_previous"];
if (!_activated) exitWith {};
if (isNil QEFUNC(captives,setSurrendered)) then {
["Requires ACE_Captives"] call DEFUNC(common,displayTextStructured);
} else {
_unit = attachedTo _logic;
if (isNull _unit) then {
["Place on a unit"] call DEFUNC(common,displayTextStructured);
} else {
if (!_unit isKindOf "CAManBase") then {
["Unit must be infantry"] call DEFUNC(common,displayTextStructured);
} else {
if (!alive _unit) then {
["Unit must be alive"] call DEFUNC(common,displayTextStructured);
} else {
_surrendering = GETVAR(_unit,QEGVAR(captives,isSurrendering),false);
// Event initalized by ACE_Captives
["SetSurrendered", _unit, [_unit, !_surrendering]] call DEFUNC(common,targetEvent);
};
};
};
};
deleteVehicle _logic;