ACE3/addons/respawn/functions/fnc_teleportToRallypoint.sqf

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/*
Name: ACE_Respawn_fnc_teleportToRallypoint
Author(s):
commy2
Description:
teleports a unit to a rallypoint
Parameters:
0: OBJECT - unit
1: OBJECT - side
2: BOOLEAN - teleport to base
Returns:
VOID
*/
#include "script_component.hpp"
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private ["_unit", "_side", "_toBase", "_rallypoint"];
_unit = _this select 0;
_side = _this select 1;
_toBase = _this select 2;
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// rallypoint names are defined in CfgVehicles.hpp
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_rallypoint = ([
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[
objNull,
missionNamespace getVariable ["ACE_RallypointExit_West", objNull],
missionNamespace getVariable ["ACE_RallypointExit_East", objNull],
missionNamespace getVariable ["ACE_RallypointExit_Independent", objNull]
],
[
objNull,
missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
missionNamespace getVariable ["ACE_Rallypoint_East", objNull],
missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]
]
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] select _toBase) select ([west, east, independent] find _side) + 1;
if (isNull _rallypoint) exitWith {};
_unit setPosASL (getPosASL _rallypoint);
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[[localize "STR_ACE_Respawn_TeleportedToRallypoint", localize "STR_ACE_Respawn_TeleportedToBase"] select _toBase] call EFUNC(common,displayTextStructured);