2015-01-14 11:07:53 +00:00
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//Waits for the grenade fuze to trigger and 'explode'
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2015-01-14 09:06:47 +00:00
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#include "script_component.hpp"
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_projectile = (_this select 0) select 0;
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_waitUntilTime = (_this select 0) select 1;
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if (_waitUntilTime > time) exitWith {};
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//remove frameEH
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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if (alive _projectile) then {
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playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
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_affected = _projectile nearEntities ["CAManBase", 50];
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{
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// [[_x, _projectile], "ACE_Grenades_fnc_flashbangEffect", _x] call ACE_Core_fnc_execRemoteFnc;
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2015-01-14 11:07:53 +00:00
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[QGVAR(flashbangExplosionEvent), [_x, _projectile]] call EFUNC(common,globalEvent);
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2015-01-14 09:06:47 +00:00
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} forEach _affected;
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};
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