ACE3/addons/sandbag/XEH_postInit.sqf

26 lines
1.0 KiB
Plaintext
Raw Normal View History

2015-06-02 17:30:50 +00:00
#include "script_component.hpp"
if (isServer) then {
// Cancel deploy on hard disconnection. Function is identical to killed
addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleKilled)}];
};
if (!hasInterface) exitWith {};
2015-06-02 17:30:50 +00:00
GVAR(sandBag) = objNull;
GVAR(deployPFH) = -1;
GVAR(deployDirection) = 0;
2015-06-02 18:06:56 +00:00
// Cancel deploy sandbag if interact menu opened
2016-05-24 13:13:11 +00:00
["ace_interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call CBA_fnc_addEventHandler;
// Cancel deploy on player change. This does work when returning to lobby, but not when hard disconnecting.
["unit", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
["loadout", {_this call FUNC(handlePlayerInventoryChanged)}] call CBA_fnc_addPlayerEventHandler;
["vehicle", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addPlayerEventHandler;
// handle waking up dragged unit and falling unconscious while dragging
2016-06-03 18:57:21 +00:00
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
2015-06-02 18:06:56 +00:00
//@todo Captivity?