ACE3/addons/switchunits/functions/fnc_switchBack.sqf

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/*
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Name: ACE_SwitchUnits_fnc_switchBack
Author(s):
bux578
Description:
Switches back to the original player unit
This method needs to be "spawn"ed
Parameters:
0: OBJECT - original player unit
1: OBJECT - respawned unit
Returns:
VOID
*/
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#include "script_component.hpp"
private ["_originalPlayerUnit", "_currentUnit"];
_originalPlayerUnit = _this select 0;
_currentUnit = _this select 1;
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[_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
waitUntil {local _originalPlayerUnit};
selectPlayer _originalPlayerUnit;
deleteVehicle _currentUnit;