ACE3/addons/vector/functions/fnc_tabDistanceKey.sqf

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// by commy2
2015-01-14 06:24:17 +00:00
#include "script_component.hpp"
#define DELAY 0.3
private["_rscLayer", "_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_hold", "_time", "_theCount"];
disableSerialization;
_rscLayer = ["AGM_Vector"] call BIS_fnc_rscLayer;
_rscLayer cutRsc ["AGM_Vector", "PLAIN", 0, false];
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
_ctrlVectorCenter = _dlgVector displayCtrl 1;
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
_ctrlDigit0 = _dlgVector displayCtrl 10;
_ctrlDigit1 = _dlgVector displayCtrl 11;
_ctrlDigit2 = _dlgVector displayCtrl 12;
_ctrlDigit3 = _dlgVector displayCtrl 13;
_ctrlDigit4 = _dlgVector displayCtrl 14;
_ctrlDigit5 = _dlgVector displayCtrl 15;
_ctrlDigit6 = _dlgVector displayCtrl 16;
_ctrlDigit7 = _dlgVector displayCtrl 17;
_ctrlDigit8 = _dlgVector displayCtrl 18;
_ctrlDigit9 = _dlgVector displayCtrl 19;
_ctrlDigitE1 = _dlgVector displayCtrl 21;
_ctrlDigitE2 = _dlgVector displayCtrl 22;
_ctrlDigitE3 = _dlgVector displayCtrl 23;
_ctrlDigitE4 = _dlgVector displayCtrl 24;
_allControls = [
_ctrlVectorCenter,
_ctrlVectorCrosshair,
_ctrlDigit0,
_ctrlDigit1,
_ctrlDigit2,
_ctrlDigit3,
_ctrlDigit4,
_ctrlDigit5,
_ctrlDigit6,
_ctrlDigit7,
_ctrlDigit8,
_ctrlDigit9,
_ctrlDigitE1,
_ctrlDigitE2,
_ctrlDigitE3,
_ctrlDigitE4
];
if (AGM_vectorSettings select 0) then {
_ctrlVectorCrosshair ctrlShow true;
_ctrlVectorCrosshair ctrlSetText "\AGM_Vector\rsc\Vector_Crosshair.paa";
};
if (AGM_vectorSettings select 1) then {
{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
};
_hold = true;
_time = time;
waitUntil {
if !(AGM_vectorKey select 1) then {
_hold = false;
};
time > _time + DELAY || {!_hold}
};
if (_hold) then {
if (AGM_vectorKey select 0) then {
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceAzimuth;
} else {
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistance;
};
} else {
waitUntil {time > _time + DELAY};
if (AGM_vectorKey select 1) then {
if (AGM_vectorKey select 0) then {
//R tab + (L + R) hold
waitUntil {!(AGM_vectorKey select 1)};
AGM_isVectorReady = true;
} else {
AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceHeight;
};
} else {
if (AGM_vectorKey select 0) then {
//R tab + L hold
waitUntil {!(AGM_vectorKey select 1)};
AGM_isVectorReady = true;
} else {
//R tab
waitUntil {!(AGM_vectorKey select 1)};
_theCount = AGM_vectorConfig select 0;
_time = AGM_vectorConfig select 1;
if (time < _time + 1 && {_theCount >= 0}) then {
_theCount = _theCount + 1;
if (_theCount >= 5) then {
AGM_vectorConfig = [0, time];
0 spawn AGM_Vector_config;
} else {
AGM_vectorConfig = [_theCount, time];
AGM_isVectorReady = true;
};
} else {
AGM_vectorConfig = [1, time];
AGM_isVectorReady = true;
};
};
};
};