ACE3/addons/noradio/XEH_postInit.sqf

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// By commy2
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#include "script_component.hpp"
// Unmute unit if that player disconnects
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if (isServer) then {
addMissionEventHandler ["HandleDisconnect", {
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
}];
};
if (!hasInterface) exitWith {};
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// Handle early CBA_fnc_addPlayerEventHandler
if (!isNull ace_player) then {
[ace_player, "isPlayer"] call EFUNC(common,muteUnit);
};
// Mutes/unmutes units when the player changes
["unit", {
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params ["_newPlayer", "_oldPlayer"];
// Mute the new player
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[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
// Unmute the old player
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if (alive _oldPlayer) then {
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
};
}] call CBA_fnc_addPlayerEventHandler;