ACE3/addons/yardage450/data/bushnell.rvmat

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ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.7000000,0.700000,0.700000,1.000000};
specularPower=20.000000;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="z\ace\addons\yardage450\data\bushnell_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2 {
texture="a3\weapons_f\data\detailmaps\plast_dt.paa";
uvSource="tex";
class uvTransform {
aside[]={3.0000,0.000000,0.000000};
up[]={0.000000,3.0000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3 {
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4 {
texture="z\ace\addons\yardage450\data\bushnell_as.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5 {
texture="z\ace\addons\yardage450\data\bushnell_smdi.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6 {
texture="#(ai,64,64,1)fresnel(2,2)";
uvSource="none";
};
class Stage7 {
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};