ACE3/TO_MERGE/agm/Optics/data/em.rvmat

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2015-03-20 18:56:39 +00:00
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={1,1,1,1};
specular[]={1,0.99956858,1,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};