ACE3/addons/explosives/CfgModule.hpp

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class Module_F;
class ACE_ModuleExplosive: Module_F {
author = "ACE Team";
category = "ACE";
displayName = "Explosive System";
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function = QUOTE(FUNC(module));
scope = 2;
isGlobal = 1;
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icon = PATHTOF(UI\IconExplosives_ca.paa);
class Arguments {
class RequireSpecialist {
displayName = "Require specialists?";
description = "Require explosive specialists to disable explosives? Default: No";
typeName = "BOOL";
class values {
class Yes {
name = "Yes";
value = 1;
};
class No {
default = 1;
name = "No";
value = 0;
};
};
};
class PunishNonSpecialists {
displayName = "Punish non-specialists?";
description = "Increase the time it takes to complete actions for non-specialists? Default: Yes";
typeName = "BOOL";
class values {
class Yes {
default = 1;
name = "Yes";
value = 1;
};
class No {
name = "No";
value = 0;
};
};
};
};
};