ACE3/addons/explosives/CfgEventHandlers.hpp

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class Extended_PreInit_EventHandlers {
class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
/*
TODO: Move the addEventHandlers out of PostInit into here or separate eventHandlers,
to enable them on all units, so unit switching works for explosives properly.
class Extended_Init_EventHandlers {
class CAManBase {
init = "";
}
}
*/