2015-05-13 00:28:18 +00:00
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---
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layout: wiki
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title: MicroDAGR
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2015-07-29 17:11:50 +00:00
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description: A GPS device and much more
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2015-05-13 00:28:18 +00:00
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group: feature
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2015-07-29 17:11:50 +00:00
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category: equipment
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2015-05-13 00:28:18 +00:00
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parent: wiki
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---
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2015-05-14 14:02:01 +00:00
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2015-06-30 14:04:00 +00:00
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For an easier time reading don't forget that you can view all chapters on the right side of the page by clicking on Show/hide under table of content.
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2015-05-14 14:02:01 +00:00
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2015-06-30 14:04:00 +00:00
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## 1. Overview
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2015-06-30 14:04:00 +00:00
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"Military operations rely on the position,
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navigation and timing (PNT) data that GPS
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can provide. In combat, the accuracy of
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PNT data can mean the difference between
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life and death. Non-military GPS receivers
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simply aren’t good enough when lives are
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on the line" (Extracted from the real life manual)
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2015-05-13 00:28:18 +00:00
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2015-06-30 14:04:00 +00:00
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that's where the MicroDAGR comes in, here's a list of it's features (in arma 3) :
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- Compass and headings.
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- Date and hour synced to the mission.
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- Elevation (above or below sea level)
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- Current speed.
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- GPS with topographic and satellite view.
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- Creating, naming, deleting waypoints.
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- Friendly identification (BLUFOR tracker need to be on)
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- The MicroDAGR is also able to connect to your vector to retrieve data from it.
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2015-06-30 14:04:00 +00:00
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## 2. Usage
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2015-06-30 14:04:00 +00:00
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Please note that the numbers in 2.1 are going to be referred to as `1` `2` etc when explaining how to use the MicroDAGR
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2015-06-30 14:04:00 +00:00
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### 2.1 Bringing the MicroDAGR
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- Self interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd>.
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- Select `Equipment`.
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- Select `configure MicroDAGR`.
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### 2.2 The MicroDAGR interface
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<img src="{{ site.baseurl }}/img/wiki/feature/microdagr1.jpg" width="300" height="394" alt"main menu" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr2.jpg" width="300" height="394" alt"compass view" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr3.jpg" width="300" height="394" alt"map view" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr4.jpg" width="300" height="394" alt"options menu" />
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number | function |
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------ | ----------------------------------------------------- |
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`1` | Options menu and hour display.
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`2` | Grid position `e` is west to east `n` is south to north.
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`3` | Elevation above sea level in meters.
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`4` & `11` | Compass heading.
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`5` & `10` | Current speed.
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`6` | Date (mission).
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`7` | Main menu button.
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`8` | Compass menu button.
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`9` | Map menu button.
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`12` | Compass
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`13` | Player heading (your eyes).
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`14` | Center the map on your position.
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`15` | Map zoom.
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`16` | Map dezoom
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`17` | Your position.
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`18` | Waypoint creation menu
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`19` | Waypoint editing menu.
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`20` | Connection menu.
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`21` | Settings menu.
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### 2.3 Waypoints
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#### 2.3.1 Adding waypoints
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- There's three ways of adding a waypoint.
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- First way: Using the waypoint creation menu.
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- Find the position you want to mark on the map.
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- Get it's map grid.
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- The grid is composed of 6 digits.
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- The first three digits are read west to east. (Top of the map screen).
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- The last three are read south to north. (Left side of the map screen).
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- Go to the options menu (Click in `1` area, above the bar).
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- Click on `Mark`(`18`).
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- Enter the grid number.
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- Press OK.
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- Enter the desired name of the waypoint.
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- Press OK.
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- Second way: Using the waypoint menu
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- Find the position you want to mark on the map.
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- Get it's map grid.
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- The grid is composed of 6 digits.
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- The first three digits are read west to east. (Top of the map screen).
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- The last three are read south to north. (Left side of the map screen).
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- Go to the options menu (Click in `1` area, above the bar).
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- CLick on `Waypoints` (`19`).
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- Click on `Add`.
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- Enter the grid number.
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- Press OK.
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- Enter the name of the waypoint.
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- Press OK.
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- Third way: Using the Map menu.
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- Go to the map menu (click on `9`)
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- double left click on the position where you want your waypoint.
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- Enter the name of the waypoint.
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- Press OK.
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#### 2.3.2 Setting a waypoint
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- Go to the options menu (Click in `1` area, above the bar).
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- CLick on `Waypoints` (`19`).
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- Select the waypoint.
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- Click on `SetWp`.
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- Once a waypoint is set:
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- It's heading, elevation and distance are marked on the main menu. (`7`)
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- It's heading, direction, grid position and name are marked in the compass menu (`8`)
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- A marker appear at the waypoint grid location in the map menu (`9`)
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#### 2.3.3 Deleting a waypoint
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- Go to the options menu (Click in `1` area, above the bar).
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- CLick on `Waypoints` (`19`).
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- Select the waypoint.
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- Click on `Delete`.
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### 2.4 Switching between mils and degrees
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- Go to the options menu (Click in `1` area, above the bar).
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- Click on `Settings` (`21`)
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- Double left click on the unit next to `Angular unit:`
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### 2.5 Switching between topographical and satellite view
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- Go to the map menu (`9`)
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- Click on the map menu button again (`9`)
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### 2.6 Retrieving data from the vector
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- For this you obviously need a `vector 21`.
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- Go to the options menu (Click in `1` area, above the bar).
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- Click on `Connect to` (`20`).
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- Pull out your `vector 21`.
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- Press and hold both <kbd>R</kbd> and <kbd>Tab ↹</kbd> until the red pointing circle appears.
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- Sight the circle on the object and release both keys.
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- The data on the main menu now have changed, you can now see the azimuth the range and the elevation of the point you sighted.
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- Note that the compass menu also changed and now features the azimuth, compass bearing, distance and grid position of the point you sighted.
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Note that the results of the measure you took won't change until you do an other measure.
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## 3. Dependencies
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2015-05-14 14:02:01 +00:00
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2015-05-13 19:31:53 +00:00
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`ace_common`
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