2015-01-17 17:26:51 +00:00
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// by commy2
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#include "script_component.hpp"
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private ["_vehicle", "_turret", "_weapons"];
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_vehicle = _this select 0;
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2015-03-25 22:03:45 +00:00
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_turret = [_vehicle] call EFUNC(common,getTurretCommander);
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2015-01-17 17:26:51 +00:00
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_weapons = _vehicle weaponsTurret _turret;
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if (
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count _weapons > 1
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|| {count _weapons > 0 && {!(_weapons select 0 in ["SmokeLauncher", "BWA3_SmokeLauncher"])}} // @todo somebody might use custom smoke launcher weapons aswell, maybe ...
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) then {
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//This doesn't work reliably for vehilces with additional weapons for the commander. Select smoke launcher instead.
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private "_index";
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// avoid infinite loop
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if !("SmokeLauncher" in _weapons) exitWith {};
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_index = 0;
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while {
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_vehicle currentWeaponTurret _turret != "SmokeLauncher"
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} do {
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[commander _vehicle, _vehicle, _index] call FUNC(selectWeaponVehicle);
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_index = _index + 1;
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};
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} else {
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// fire away!
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private "_logic";
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_logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"];
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_logic action ["useWeapon", _vehicle, commander _vehicle, 0];
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deleteVehicle _logic;
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};
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