ACE3/addons/common/functions/fnc_requestSyncedEvent.sqf

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/*
* Author: jaynus
*
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* Send a request to synchronize an event name from the client->server. Execute on client only.
*
* Argument:
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* 0: eventName (String)
*
* Return value:
* Boolean of success
*/
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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_1(_eventName);
// Only JIP machines on initialization send this off, requesting sync on events with the serverCommand
if(isServer) exitWith { false };
["SEH_s", [_eventName, ACE_player] ] call ace_common_fnc_serverEvent;