ACE3/addons/repair/functions/fnc_doRemoveWheel.sqf

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/*
* Author: commy2
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_doRemoveWheel
*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit", "_vehicle", "_hitPoint"];
TRACE_3("params",_unit,_vehicle,_hitPoint);
// TODO [_unit, _wheel] call EFUNC(common,claim); on start of action
// get current hitpoint damage
private "_hitPointDamage";
_hitPointDamage = _vehicle getHitPointDamage _hitPoint;
// can't remove destroyed or already removed wheel
if (_hitPointDamage >= 1) exitWith {};
// don't die by spawning / moving the wheel
["fixCollision", _unit] call EFUNC(common,localEvent);
// spawn wheel
private "_wheel";
_wheel = ["ACE_Wheel", getPosASL _unit] call FUNC(spawnObject);
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_wheel setdamage _hitPointDamage;
// raise event to set the new hitpoint damage
["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, 1]] call EFUNC(common,targetEvent);
// display text message if enabled
if (GVAR(DisplayTextOnRepair)) then {
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[localize LSTRING(RemovedWheel)] call EFUNC(common,displayTextStructured);
};