ACE3/addons/medical_treatment/XEH_preInit.sqf

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#include "script_component.hpp"
ADDON = false;
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PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
// config to determine animation acceleration coefficient
// adjusting these is trail and error
// if the animation is cut of ingame, increase these values
// if the unit idles too much, decrease them
GVAR(animDurations) = [] call CBA_fnc_createNamespace;
{
GVAR(animDurations) setVariable _x;
} forEach [
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["AinvPknlMstpSlayWnonDnon_medic", 7.5],
["AinvPpneMstpSlayWnonDnon_medic", 7],
["AinvPknlMstpSlayWrflDnon_medic", 7],
["AinvPpneMstpSlayWrflDnon_medic", 9.5],
["AinvPknlMstpSlayWlnrDnon_medic", 9],
["AinvPknlMstpSlayWpstDnon_medic", 9.5],
["AinvPpneMstpSlayWpstDnon_medic", 10],
["AinvPknlMstpSlayWnonDnon_medicOther", 8.5],
["AinvPpneMstpSlayWnonDnon_medicOther", 8.5],
["AinvPknlMstpSlayWrflDnon_medicOther", 7],
["AinvPpneMstpSlayWrflDnon_medicOther", 9],
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["AinvPknlMstpSlayWlnrDnon_medicOther", 9],
["AinvPknlMstpSlayWpstDnon_medicOther", 10],
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["AinvPpneMstpSlayWpstDnon_medicOther", 8.5],
["AinvPknlMstpSnonWnonDnon_medic1", 10]
];
ADDON = true;