2015-04-04 23:55:53 +00:00
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// by commy2
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2015-05-28 19:59:04 +00:00
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["ACE3 Weapons", QGVAR(lockTarget), localize LSTRING(LockTarget),
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2015-04-04 23:55:53 +00:00
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{
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if (GETGVAR(isLockKeyDown,false)) exitWith {false};
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2015-04-30 20:02:20 +00:00
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2015-04-04 23:55:53 +00:00
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GVAR(isLockKeyDown) = true;
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// Statement
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[ACE_player] call FUNC(lockKeyDown);
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// Return false so it doesn't block the rest weapon action
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false
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},
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{
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// prevent holding down
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GVAR(isLockKeyDown) = false;
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2015-04-30 20:02:20 +00:00
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2015-04-04 23:55:53 +00:00
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// Statement
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[ACE_player] call FUNC(lockKeyUp);
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false
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},
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2015-11-30 15:45:20 +00:00
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[15, [false, false, false]], false] call CBA_fnc_addKeybind; //Tab Key
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2015-04-04 23:55:53 +00:00
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2015-05-28 19:59:04 +00:00
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["ACE3 Weapons", QGVAR(cycleFireMode), localize LSTRING(CycleFireMode),
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2015-04-04 23:55:53 +00:00
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{ false },
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2015-04-30 20:02:20 +00:00
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{
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2015-04-04 23:55:53 +00:00
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[ACE_player] call FUNC(cycleFireMode);
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false
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},
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2015-11-30 15:45:20 +00:00
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[15, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key
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