ACE3/addons/ui/ACE_Settings.hpp

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class ACE_Settings {
class GVAR(allowSelectiveUI) {
movedToSQF = 1;
};
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// BASIC
class GVAR(soldierVehicleWeaponInfo) {
movedToSQF = 1;
};
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class GVAR(vehicleRadar) {
movedToSQF = 1;
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};
class GVAR(vehicleCompass) {
movedToSQF = 1;
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};
class GVAR(commandMenu) {
movedToSQF = 1;
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};
class GVAR(groupBar) {
movedToSQF = 1;
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};
// ADVANCED
// Soldier
class GVAR(weaponName) {
movedToSQF = 1;
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};
class GVAR(weaponNameBackground) {
movedToSQF = 1;
};
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class GVAR(firingMode) {
movedToSQF = 1;
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};
class GVAR(ammoType) {
movedToSQF = 1;
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};
class GVAR(ammoCount) {
movedToSQF = 1;
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};
class GVAR(magCount) {
movedToSQF = 1;
};
class GVAR(throwableName) {
movedToSQF = 1;
};
class GVAR(throwableCount) {
movedToSQF = 1;
};
class GVAR(zeroing) {
movedToSQF = 1;
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};
class GVAR(weaponLowerInfoBackground) {
movedToSQF = 1;
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};
class GVAR(stance) {
movedToSQF = 1;
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};
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class GVAR(staminaBar) {
movedToSQF = 1;
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};
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// Gunner
class GVAR(gunnerWeaponName) {
movedToSQF = 1;
};
class GVAR(gunnerWeaponNameBackground) {
movedToSQF = 1;
};
class GVAR(gunnerFiringMode) {
movedToSQF = 1;
};
class GVAR(gunnerAmmoType) {
movedToSQF = 1;
};
class GVAR(gunnerAmmoCount) {
movedToSQF = 1;
};
class GVAR(gunnerMagCount) {
movedToSQF = 1;
};
class GVAR(gunnerLaunchableName) {
movedToSQF = 1;
};
class GVAR(gunnerLaunchableCount) {
movedToSQF = 1;
};
class GVAR(gunnerZeroing) {
movedToSQF = 1;
};
class GVAR(gunnerWeaponLowerInfoBackground) {
movedToSQF = 1;
};
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// Vehicle
class GVAR(vehicleName) {
movedToSQF = 1;
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};
class GVAR(vehicleNameBackground) {
movedToSQF = 1;
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};
class GVAR(vehicleFuelBar) {
movedToSQF = 1;
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};
class GVAR(vehicleSpeed) {
movedToSQF = 1;
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};
class GVAR(vehicleAltitude) {
movedToSQF = 1;
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};
class GVAR(vehicleDamage) {
movedToSQF = 1;
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};
class GVAR(vehicleInfoBackground) {
movedToSQF = 1;
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};
};