ACE3/addons/weaponselect/functions/fnc_throwGrenade.sqf

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// by commy2
#include "script_component.hpp"
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private ["_unit","_weapon","_magazine"];
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_unit = _this select 0;
_weapon = _this select 1;
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_magazine = _this select 5;
if (_weapon != "Throw") exitWith {};
private "_count";
_count = {_x == _magazine} count magazines _unit;
[_magazine, _count] call FUNC(displayGrenadeTypeAndNumber);
if (_count == 0) then {
if (GVAR(CurrentGrenadeMuzzleIsFrag)) then {GVAR(CurrentGrenadeMuzzleFrag) = ""} else {GVAR(CurrentGrenadeMuzzleOther) = ""};
};