2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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*
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* Get players weapon direction and slope
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2015-01-12 04:02:33 +00:00
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*
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2015-01-11 16:42:31 +00:00
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* Argument:
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* 0: Weapon name (String)
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2015-01-12 04:02:33 +00:00
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*
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2015-01-11 16:42:31 +00:00
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* Return value:
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* 0: Azimuth (Number)
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* 1: Inclination or 'slope' (Number)
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_weapon", "_direction", "_azimuth", "_inclination"];
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_weapon = _this select 0;
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2015-01-12 04:02:33 +00:00
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_direction = ACE_player weaponDirection _weapon;
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2015-01-11 16:42:31 +00:00
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_azimuth = (_direction select 0) atan2 (_direction select 1);
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_inclination = asin (_direction select 2);
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if (_azimuth < 0) then {_azimuth = _azimuth + 360};
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[_azimuth, _inclination]
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