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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
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class Module_F;
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class AGM_ModuleExplosive: Module_F {
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author = "AGM Team";
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category = "AGM";
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displayName = "Explosive System";
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function = "AGM_Explosives_fnc_module";
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scope = 2;
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isGlobal = 1;
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icon = "\AGM_Explosives\UI\IconExplosives_ca.paa";
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class Arguments {
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class RequireSpecialist {
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displayName = "Require specialists?";
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//description = "Require explosive specialists to plant/disable explosives? Default: No";
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// The above distinction is commented out due to the explanation in fn_SetupExplosive.sqf
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description = "Require explosive specialists to disable explosives? Default: No";
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typeName = "BOOL";
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class values {
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class Yes {
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name = "Yes";
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value = 1;
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};
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class No {
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default = 1;
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name = "No";
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value = 0;
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};
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};
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};
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class PunishNonSpecialists {
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displayName = "Punish non-specialists?";
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description = "Increase the time it takes to complete actions for non-specialists? Default: Yes";
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typeName = "BOOL";
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class values {
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class Yes {
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default = 1;
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name = "Yes";
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value = 1;
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};
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class No {
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name = "No";
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value = 0;
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};
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};
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};
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};
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};
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