ACE3/addons/overheating/functions/fnc_cooldown.sqf

51 lines
1.5 KiB
Plaintext
Raw Normal View History

/*
* Author: CAA-Picard
*
* Calculate cooling down of the weapon.
*
* Argument:
* 0: Last temperature (number)
* 1: Barrel mass (number)
* 2: Time (number)
*
* Return value:
* New temperature (number)
*/
#include "\z\ace\addons\overheating\script_component.hpp"
private ["_temperature", "_barrelMass", "_totalTime", "_barrelSurface", "_time", "_deltaTime"];
_temperature = _this select 0;
_barrelMass = _this select 1;
_totalTime = _this select 2;
// If a long time passed since the last shot, there's no need to calculate anything; the weapon should be cool
if (_totalTime > 1800) exitWith {0};
_barrelSurface = _barrelMass / 7850 / 0.003;
_time = 0;
while {true} do {
_deltaTime = (_totalTime - _time) min 20;
_temperature = _temperature - (
// Convective cooling
25 * _barrelSurface * _temperature
// Radiative cooling
+ 0.4 * 5.67e-8 * _barrelSurface *
( (_temperature + 273.15)*(_temperature + 273.15)
* (_temperature + 273.15)*(_temperature + 273.15)
- 273.15 * 273.15 * 273.15 *273.15 )
) * _deltaTime / (_barrelMass * 466);
if (_temperature < 1) exitWith {0};
if (isNil "_temperature") exitWith {
2015-01-13 03:23:14 +00:00
diag_log text format ["[ACE] ERROR: _totalTime = %1; _time = %2; _deltaTime = %3;", _totalTime, _time, _deltaTime];
0
};
_time = _time + _deltaTime;
if (_time >= _totalTime) exitWith { _temperature max 0 };
};