2015-02-14 06:39:01 +00:00
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/*
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* Author: commy2
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* Waits for the flashbang grenade fuze to trigger and 'explode'
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*
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* Arguments:
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* 0: projectile - Flashbang Grenade <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
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*
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* Public: No
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*/
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2015-01-14 09:06:47 +00:00
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#include "script_component.hpp"
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2015-02-14 06:39:01 +00:00
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PARAMS_1(_projectile);
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2015-01-14 09:06:47 +00:00
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if (alive _projectile) then {
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2015-02-14 06:39:01 +00:00
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playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
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_affected = _projectile nearEntities ["CAManBase", 50];
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["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);
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2015-01-14 20:43:43 +00:00
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};
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