ACE3/addons/grenades/functions/fnc_flashbangThrownFuze.sqf

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/*
* Author: commy2
* Waits for the flashbang grenade fuze to trigger and 'explode'
*
* Arguments:
* 0: projectile - Flashbang Grenade <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
*
* Public: No
*/
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#include "script_component.hpp"
PARAMS_1(_projectile);
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if (alive _projectile) then {
playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
_affected = _projectile nearEntities ["CAManBase", 50];
["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);
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};